Sound design: hits, whooshes, risers
Watch as an animation →Add sound effects to transitions and reveals so you can feel the editing rhythm with your ears too.
Whooshes go on whip pans and zoom transitions, risers go in the 1–2 seconds before a reveal, and hits go on a logo or a cut on the downbeat.
Generated sound differs in volume and texture from cut to cut, so it is hard to use as it is. Make the sound effects separately and match them to the cut frames (adelay, amix), and end each riser 1–2 frames before the cut.
Add a whoosh so it lands on the cut at 4 seconds, then end any riser one or two frames before the cut: ffmpeg -i in.mp4 -i whoosh.wav -filter_complex "[1:a]adelay=3900|3900[w];[0:a][w]amix=inputs=2:duration=first:normalize=0[a]" -map 0:v -map "[a]" -c:v copy out.mp4
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