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Browse 177 filming and editing techniques tagged Ads, with explanations and AI video prompts.

All Techniques

  1. Shot SizeExtreme Close-Up (ECU)

    Shows just one small part, like the eyes, lips, or a water drop, to push tension and immersion to the maximum.

  2. Shot SizeClose-Up (CU)

    Delivers emotion directly through the whole face.

  3. Shot SizeMedium Close-Up (MCU)

    Frames the person from the chest up, so you can read the expression and hand gestures together. The default shot for someone who is speaking.

  4. Shot SizeCowboy Shot / Medium Full Shot

    Crops at mid-thigh to create a feeling of confidence and a face-off.

  5. Shot SizeFull Shot

    Shows the body from head to toe to convey whole-body movement and the outfit.

  6. Shot SizeWide Shot (WS)

    Shows how the person relates to the space, so the viewer understands the situation.

  7. Shot SizeExtreme Wide Shot (EWS)

    Makes the person tiny, like a dot, to give a sense of scale, isolation, or grandeur.

  8. Shot SizeInsert Shot

    Shows a single object or hand action from the scene on its own, delivering information without dialogue.

  9. Shot SizeThree Shot / Group Shot

    Puts three or more people in one frame to show the relationships and balance of power within the group. With four or more, it's usually called a group shot.

  10. AngleLow-Angle Shot

    Looking up from below makes the subject look big, strong, and heroic.

  11. AngleBird's-Eye View / Overhead Shot

    Looks straight down from above like a map, giving a sense of pattern, layout, and an all-knowing point of view.

  12. AngleTop-Down / Flat Lay

    Looks straight down at a desk or table so the arrangement of objects looks neat.

  13. AngleGround-Level Shot

    Puts the camera right on the ground to show footsteps, wheels, and floor texture large.

  14. AnglePoint-of-View Shot (POV)

    Gives the viewer the feeling of seeing directly through the character's eyes.

  15. AngleObject POV / Trunk Shot

    A viewpoint looking up at a person from inside a fridge, trunk, or bag. Ads use it playfully, while the trunk shot in movies makes the character looking down look intimidating.

  16. AngleSelfie Angle

    An arm's-length selfie composition that gives the closeness of a real review.

  17. AngleProfile Shot

    Shoots the person exactly from the side to show the outline of the face clearly. There is no eye contact with the viewer, so the person seems lost in thought or lonely.

  18. AngleHip-Level Shot

    Placing the camera at waist height draws the eye to body movement, like the hands, the waistline, and the walk, rather than the face. It's the height that showed the holster in western duels.

  19. Lens & FocusTelephoto Compression

    Shooting from far away with a long lens makes the background look pushed up close and separates the subject.

  20. Lens & FocusMacro

    Enlarges tiny things to fill the frame, emphasizing texture and freshness.

  21. Lens & FocusAnamorphic Lens

    A wide frame, horizontal streak flares, and oval bokeh give a 'cinematic' texture.

  22. Lens & FocusShallow Depth of Field

    Only the subject is sharp and the background blurs, so the eye gathers on one spot.

  23. Lens & FocusRack Focus

    Moves the focus from one subject to another within a single shot to guide the viewer's eye. It works both front to back and back to front.

  24. Lens & FocusTilt-Shift / Miniature Effect

    Blurs the top and bottom so a real city looks like a toy model.

  25. Lens & FocusFollow Focus / Pulling Focus

    Keeps the focus on a person as they come toward or move away from the camera. Even with shallow depth of field, the lead doesn't go blurry.

  26. Optical & In-Camera EffectsLens Flare

    Strong light hits the lens and creates streaks and circles of light, for a warm or sci-fi mood.

  27. Optical & In-Camera EffectsDiffusion / Pro-Mist Filter

    A filter in front of the lens makes bright areas bloom softly and the image softer. It feels dreamy and film-like.

  28. Camera MovementTilt

    Tilts the camera up or down from a fixed spot to reveal height and scale.

  29. Camera MovementDolly In

    The camera physically moves closer, so the perspective shifts and the scene feels immersive.

  30. Camera MovementDolly Out

    The camera pulls back to reveal the surroundings, adding distance and a lingering feeling.

  31. Camera MovementSlow Push-In

    A very slow approach that stresses a decision or a realization.

  32. Camera MovementPull-Back Reveal

    The camera backs away to reveal a bigger situation that was hidden at first, creating a twist.

  33. Camera MovementTruck Left / Right

    The camera slides sideways in parallel, so the foreground and background move at different speeds, which creates parallax.

  34. Camera MovementPedestal Up / Down

    The camera rises and lowers while staying level, sweeping up and down along the subject.

  35. Camera MovementCrane / Jib Shot

    A big rise or descent creates a grand reveal or a majestic ending.

  36. Camera MovementDrone / Aerial Shot

    Gliding smoothly from high above to show the terrain, the scale, and a sense of freedom.

  37. Camera MovementArc / Orbit Shot

    The camera circles the subject in an arc, adding depth and a "main character" feel. The background turns too. This is different from a turntable, where the subject itself spins on a platform.

  38. Camera MovementSteadicam / Gimbal

    A person carries the camera and walks, yet it glides without shake, so the footage looks polished.

  39. Camera MovementTracking / Follow Shot

    Following a moving person or vehicle at the same speed gives a feeling of traveling alongside.

  40. Camera MovementFPV Drone

    Squeezing through tight gaps at speed gives a roller-coaster sense of immersion.

  41. Camera MovementBullet Time

    The camera circles a moment where time almost stops, creating a "decisive moment".

  42. Camera MovementHyperlapse

    The camera moves while time is compressed, so a city or a journey rushes by.

  43. Camera MovementThrough-Object / Through-Window Move

    A magical move where the camera passes through a window, a gap, or an object and stitches the spaces into one.

  44. Camera MovementOverhead God's-Eye Move

    Looking straight down from overhead while moving or rotating gives an all-seeing, graphic image.

  45. Camera MovementRobotic Arm / Bolt Cam

    A robot arm sweeps around fast and precisely, capturing products and liquids dynamically.

  46. Camera MovementWalk and Talk

    Characters talk as they walk and the camera moves with them, so even dialogue heavy with explanation stays lively and busy instead of boring.

  47. Camera MovementSlider Shot

    Slowly pushing the camera along a short rail creates a small sideways move or approach. It adds subtle movement and parallax to a static shot.

  48. Camera MovementCamera Car / Russian Arm

    A crane arm on a moving camera car circles low around the subject car or rises high while following it, creating speed and energy in driving scenes.

  49. Camera MovementCable Cam / Spidercam

    The camera moves along cables strung above a stadium or venue, crossing high over a crowd or following from above.

  50. AI-Specific Camera MovesEarth Zoom / Cosmic Zoom

    A seamless move in from space to Earth, a city, a street, and a person, or back out the other way, showing where you are and the scale at once.

  51. AI-Specific Camera MovesCrane Down Landing

    The camera comes down from high up and lands at a character's eye level, moving from a wide space into the story.

  52. AI-Specific Camera MovesTurntable / Lazy Susan

    The subject turns slowly on a platform, calmly showing every side of a product or a person. The background shakes less than in an arc or orbit, where the camera circles the subject.

  53. AI-Specific Camera MovesCar Mount / Car Grip

    The camera is attached to the car body, so the car and driver stay fixed in the frame while the scenery outside rushes by. It shows speed and the driver's feelings together.

  54. AI-Specific Camera MovesProbe Lens

    A long, thin macro lens pushes in among small objects, making it look like a huge world seen from an insect's eye level.

  55. AI-Specific Camera MovesTiny Planet / Little Planet

    A 360° image is rolled into a ball, so the ground gathers in the center like a small planet and the sky wraps around the outside. It shows a whole place in one frame in a cute, strange way.

  56. SpeedSlow Motion

    Stretching a moment stresses beauty, weight, and emotion.

  57. SpeedSpeed Ramp

    It shifts from normal speed → slow → fast again, creating impact and rhythm.

  58. SpeedReverse Motion

    Time flows backward, creating wonder, a rewind, and the feeling of "wishing I could undo it".

  59. SpeedTime-Lapse

    A fixed camera compresses a long stretch of time into a few seconds, so change is visible at a glance.

  60. SpeedStop Motion / Pixilation

    Shoot one frame, move a little, and repeat, then join the frames. The movement is choppy and has a handmade feel. Shooting people this way gives pixilation, where they glide along.

  61. LightingGolden Hour

    The low, warm light around sunrise and sunset brings feelings of emotion, nostalgia, and happiness.

  62. LightingBlue Hour

    Just before sunrise and just after sunset, the blue sky and the lit lights blend into a calm, urban mood.

  63. LightingBacklight / Rim Light

    Putting light behind the subject creates a rim of light along the outline and separates it from the background.

  64. LightingSilhouette

    Reduces the subject to a black shape. It adds mystery and symbolism and avoids face consistency problems.

  65. LightingChiaroscuro

    Extreme contrast between light and dark adds depth and dramatic tension.

  66. LightingHigh-Key Lighting

    The whole frame is bright with few shadows, so it feels clean and optimistic.

  67. LightingVolumetric Light / God Rays

    Beams of light show up in smoke or dust, adding a sacred, dreamy feel and depth.

  68. LightingThree-Point Lighting

    Three lights, a key light (main light), a fill light (secondary light) and a backlight (rim light), light the face, soften the shadows and separate the subject from the background for a sense of depth.

  69. LightingHard Light / Soft Light

    A small or distant light source makes dark shadows with sharp edges (hard). A large, wide light source makes shadows with soft, blurry edges (soft). Hard light gives tension; soft light feels comfortable and upscale.

  70. LightingButterfly / Paramount Lighting

    Light from directly above and in front of the face casts a small butterfly-shaped shadow under the nose and brings out the cheekbones and jawline, like a glamorous classic-Hollywood beauty portrait.

  71. LightingSplit Lighting

    Light from 90 degrees to the side leaves half the face bright and the other half buried in darkness, giving a sense of duality, secrecy and tension.

  72. LightingGobo / Venetian Blind Shadows

    Putting blinds, bars or leaves (a gobo or cookie) in front of the light casts striped or patterned shadows on walls and faces. It gives a noir mood and the sense of a window just off screen.

  73. LightingCatchlight / Eye Light

    A small reflection of light in the eyes makes them look alive and lively. Without it, the eyes look empty.

  74. Film & Format Looks35mm Film

    Fine grain and soft highlights give the most familiar 'cinematic' texture.

  75. Film & Format LooksKodak Portra

    Natural skin tones and fine grain give a soft portrait-photo feel.

  76. Film & Format LooksFuji Eterna

    Soft colors and rich shadow gradation give a calm, cinematic tone.

  77. Film & Format LooksCineStill 800T

    Red glowing halos (halation) form around bright lights, giving the feel of a neon night-street photo.

  78. Film & Format LooksBlack-and-White Film

    Removing color leaves only light, dark and grain, giving a classic, serious mood where it's hard to tell the era.

  79. Film & Format LooksTechnicolor

    Red, green and blue are very rich and vivid, so it looks as colorful as old Hollywood color films.

  80. Film & Format LooksCross Processing

    Developing the film in the wrong type of chemicals shifts the colors unnaturally and raises the contrast.

  81. Film & Format LooksKodak Vision3 50D

    The grain is so fine it is almost invisible and the color is clear, so sunlit scenes look like a clean movie image.

  82. Film & Format LooksKodak Gold

    Warm yellow tones and moderately visible grain give a nostalgic feel, like a family album from your parents' generation.

  83. Film & Format LooksKodak Ektar

    Very fine grain and rich, vivid color make skies and landscapes pop.

  84. Film & Format LooksKodachrome

    Rich, deep color and crisp contrast give a vivid vintage color like old magazine photos.

  85. Film & Format LooksEktachrome

    The clear, clean colors and fine grain typical of slide film give a bright, fresh image with crisp contrast.

  86. Film & Format LooksFujifilm Velvia

    Greens and blues are very deep, and the contrast and sharpness are high, so landscapes look as vivid as a postcard.

  87. Film & Format LooksVistaVision

    The 35mm film runs sideways and uses an 8-perf width for one frame, so the area is about twice that of regular 35mm. The grain is fine and the image has a depth like medium-format photography.

  88. Animation & Style Looks3D Feature Animation Look

    Round, smooth characters and soft lighting make a warm, clean image like a theatrical 3D animated film.

  89. Animation & Style LooksHand-Painted Cel Animation Look

    Hand-drawn characters sit in front of backgrounds that look painted with watercolor, giving a warm, lyrical 2D animation feel.

  90. Animation & Style LooksBrick Toy Look

    People and objects all look built from interlocking bricks and tiny plastic figures, and the movement is slightly choppy.

  91. Animation & Style LooksClaymation Stop-Motion Look

    It looks like clay puppets moved and shot one frame at a time, with visible fingerprint textures and slightly choppy motion.

  92. Animation & Style LooksAnime Look

    Bold outlines, simple stepped shading, big eyes, and exaggerated expressions make the footage look like Japanese TV or theatrical anime.

  93. Animation & Style LooksComic-Book Halftone Look

    Tiny dots (halftone), thick ink lines, and slightly misaligned colors, like a printed comic, make it feel like a comic book page come to life.

  94. Animation & Style LooksPixel Art Look

    The picture is made of tiny square dots (pixels) with a small color palette, so it looks like an old video game screen.

  95. Animation & Style LooksPaper Cutout Look

    Characters and backgrounds cut from paper overlap flatly and move, giving a handmade craft or shadow-puppet feel.

  96. Animation & Style LooksRotoscope Look

    Lines and color are drawn over footage of real people moving, so the motion looks realistic while the picture looks like a drawing.

  97. Animation & Style LooksFlat Motion Graphics Look

    With almost no shadows or textures, and just simple shapes and a few colors, it makes clean graphic animation where information is easy to take in at a glance.

  98. Animation & Style LooksInk-Wash Animation Look

    Brushstrokes with bleeding ink and plenty of empty space make it look like an East Asian landscape painting that has started to move.

  99. Animation & Style LooksToon Shading / Cel-Shaded 3D

    3D characters and backgrounds get two or three flat steps of shading plus outlines, so they look like hand-drawn cartoons even though they are 3D.

  100. CompositionSymmetry

    The left and right sides mirror each other, giving a neat, artificial, witty feel (Wes Anderson style).

  101. CompositionLeading Lines

    Lines such as roads, corridors, and railings pull the viewer's eye toward the subject.

  102. CompositionNegative Space for Text

    Leaving the area around the subject empty gives breathing room, and in ads it becomes the spot for captions, logos, and prices.

  103. CompositionDepth Layering

    Overlapping foreground, midground, and background turns a flat picture into a three-dimensional one. When the camera moves, the parallax gets bigger.

  104. CompositionPlanimetric Composition

    The camera faces the back wall squarely, and people stand side by side, facing front or in profile. The frame looks like a flat painting or a group photo.

  105. CompositionForced Perspective

    People or objects at different distances from the camera appear to be in the same spot, and their sizes feel different from reality.

  106. CompositionHeadroom / Lead Room

    Leave the right amount of space above the head (headroom) and in the direction the person is looking or moving (lead room), so the frame doesn't feel cramped or cut off.

  107. CompositionGolden Ratio / Phi Grid

    Place the subject on lines that divide the frame by the golden ratio (about 1:1.618) or on the golden spiral. The phi grid's lines sit a bit closer to the center than the thirds lines, so the result feels stable yet not monotonous.

  108. CompositionDiagonal Composition

    Main lines such as roads, bodies, and shadows run across the frame at an angle. It feels more dynamic and tense than horizontal or vertical lines.

  109. CompositionTriangle Composition

    Connect three points, such as three people or a head and two hands, to form a triangle. A base at the bottom feels stable, and an inverted triangle feels uneasy.

  110. CompositionRule of Odds

    The principle that subjects in odd numbers, like three or five, look more natural and interesting than two or four. Even numbers tend to create a left-right symmetry that looks stiff.

  111. CompositionFill the Frame

    Get close so the subject takes up most of the frame, removing empty space and clutter. The eye goes straight to the subject and the emotion lands strongly.

  112. CompositionRepetition & Pattern

    Repeating the same shape, color, or object in the frame creates visual rhythm. Repetition feels orderly and uniform, and placing one different thing inside the pattern draws the eye to it.

  113. CompositionAsymmetrical Balance

    Push the subject to one side and balance the weight with light, color, a small object, or another person on the other side. It feels more alive than symmetry and can show a power relationship or tension between characters.

  114. CompositionForeground Framing / Dirty Frame

    An object close to the camera, or another person's shoulder, is shot blurred across the edge of the frame. It adds depth and gives a feeling of peeking in or of the other person being right beside you. A shot that focuses on one character with a bit of the other's shoulder in frame is called a "dirty single."

  115. CutsHard cut

    Jumping straight to the next scene with no effect gives speed and clarity.

  116. CutsGraphic match cut

    Joins two images that share shape, position, or color to tie two subjects into a single idea.

  117. CutsMatch on action

    An action that starts in one place is picked up in another place or by another subject, jumping across space in an instant. In English, 'match on action' more often refers to a cut on action, which cuts mid-movement within the same scene.

  118. CutsSound match cut

    Joins two similar sounds so the scene change connects through the ear and surprises the viewer.

  119. CutsCut on action

    Cutting in the middle of a movement so the eye follows the action and doesn't notice the cut.

  120. CutsInsert shot

    Shows a detail like a prop, a button, or a screen at large size to convey information precisely.

  121. CutsCut-in

    Moves closer to a part of a subject in the same scene to focus the eye.

  122. CutsInvisible / Hidden cut

    Hides where the cut happens so several clips look like one take.

  123. CutsAxial cut

    The camera jumps forward or back along the same axis for emphasis and shock.

  124. CutsContrast cut

    Places opposite states side by side to make the difference strongly felt.

  125. CutsContinuity Editing

    Join the cuts so that time and space seem to flow without a break, letting viewers follow the story without noticing the editing. It is the umbrella name for rules such as the 180-degree rule, eyeline match and cut on action.

  126. CutsCheat Cut

    Join two cuts as if they were continuous time and space, even though the positions of the people or props don't actually match. A good-looking composition and dramatic flow come before accurate space.

  127. ConnectionsSound Bridge

    One piece of music or ambient sound runs through several places and makes the move between spaces feel natural.

  128. ConnectionsWhip Pan Transition

    Whip the camera around fast and change the scene inside the blur it creates, adding energy and a sense of speed.

  129. ConnectionsMask / Wipe-By Transition

    An object passing in front fills the frame, and the scene changes at that moment, skipping across space naturally.

  130. ConnectionsMorph

    One shape changes continuously into another, showing a transformation or evolution.

  131. ConnectionsMotion Match

    The movement of the previous cut (direction, speed, camera move) carries into the next cut, so several cuts feel like one flow.

  132. ConnectionsObject Match Transition

    Frame the same object in the same position and size in two cuts, and cut between them. The object stays the same while only the background changes, so it looks as if the object carries you across places or time.

  133. TransitionsLight Leak

    A warm, analog transition with orange and red glows, as if light had leaked onto the film.

  134. TransitionsGlitch Transition

    A digital, tense transition made of a few frames where the picture breaks up and the colors split.

  135. TransitionsCut to Black

    Cut the picture to black abruptly in the middle of a scene to leave shock or a lingering aftertaste. Unlike a fade, which darkens slowly, it changes in a single frame.

  136. TransitionsFade to White / Wash

    The picture slowly fades to white, leaving an ambiguous ending that suggests a dream, death or a realization. If a fade to black feels like closure, a fade to white leaves the interpretation open.

  137. TransitionsPush / Slide Transition

    The next scene pushes the previous scene off the screen as it comes in, like turning a page. Unlike a wipe, where only the boundary line passes, both images move together.

  138. TransitionsSpin Transition

    At the end of cut A the picture spins fast around the lens axis and blurs, and cut B starts by spinning in the same direction and then stopping. The cut hides inside the blur, so the two scenes look joined by a single rotation.

  139. Rhythm & StructureMontage

    Join many short cuts over music to summarize a long process or a change in a short time.

  140. Rhythm & StructureSoviet / Intellectual Montage

    Clash different images together to create a meaning that is in none of the individual cuts.

  141. Rhythm & StructureFast Cutting / Hip-Hop Montage

    String together cuts of 0.2 to 0.5 seconds to emphasize addictiveness, speed and a repeated routine.

  142. Rhythm & StructureCutting to the Beat

    Time the cuts, movements and transitions to the music's beat, giving rhythm and a satisfying feel.

  143. Rhythm & StructureSpeed Ramp

    Go fast, then slow down at the key moment (or the other way round), making that moment dramatic.

  144. Rhythm & StructureReverse

    Turn time backwards for a feeling of magic, rewinding or assembling.

  145. Rhythm & StructureSeamless Loop

    The last scene joins the first scene without a break, so people want to watch again.

  146. Rhythm & StructureSlow Reveal

    Show only part of the subject, then slowly reveal the whole, building curiosity and delivering a twist.

  147. Rhythm & StructureRepeat Cut

    Repeat the same moment 2 to 3 times with a different angle or size to increase the shock or the laughs.

  148. Rhythm & StructureBefore / After Pairing

    Pair the same place before and after a change, proving the change and its effect at a glance.

  149. Rhythm & StructurePacing

    Control the speed of the whole video with cut length and how often you cut. A run of short cuts builds tension, and a long cut gives a pause and a lingering feeling. Too slow is boring, and too fast makes it hard to get absorbed in the characters.

  150. Rhythm & StructureTitle Sequence

    An introduction that shows the title of the work and the names of the people who made it, together with graphics and footage. It lets viewers feel the mood and theme before the main story begins.

  151. Short-Form GrammarHook (First 1–3 Seconds)

    Stop the scroll with the first scene, so viewers don't drop off.

  152. Short-Form GrammarPattern Interrupt

    Change the picture, sound, or shot size every 2–4 seconds to win attention back before boredom builds up.

  153. Short-Form GrammarOpen Loop → Payoff

    Pose a question or an unfinished situation at the start and give the answer at the end, so viewers watch to the end.

  154. Short-Form GrammarKinetic Typography

    Text moves to the rhythm, so the message gets across even without sound.

  155. Short-Form GrammarCaptions / Subtitles Styling

    Easy-to-read captions catch viewers watching on mute and highlight the key words.

  156. Short-Form GrammarB-roll Overlay

    Cover the narration with related scenes so the words are shown as pictures.

  157. Short-Form GrammarSound Design: Hits, Whooshes, Risers

    Add sound effects to transitions and reveals so you can feel the editing rhythm with your ears too.

  158. Short-Form GrammarSidechain Ducking

    The music gets quieter automatically only while the narration plays, so the words don't get buried.

  159. Short-Form GrammarChroma Key / Green Screen

    Erase a green or blue background to transparent and composite a different background in its place.

  160. Short-Form GrammarVoice-over

    A voice from off-screen explains the scene or leads the story, tying short cuts together into one story.

  161. Color & FinishingColor Grading

    Unify the overall color and contrast to create a mood and a brand tone.

  162. Color & FinishingShot Color Matching

    Match the color temperature and saturation that differ from cut to cut so they look like the same place and time.

  163. Color & FinishingFilm Grain / Halation

    Add film texture with grain and a reddish glow around bright areas, and reduce the digital look.

  164. Color & FinishingLetterbox

    Black bars at the top and bottom widen the frame horizontally and give a cinematic feel.

  165. Color & FinishingEnd Card / Logo Reveal

    Stamp the brand, message, and call to action in the last 1.5–3 seconds.

  166. Color & FinishingLoudness Normalization

    Set the overall volume to a platform's standard so it isn't too quiet or distorted.

  167. Color & FinishingTeal and Orange

    Push shadows and the background toward teal, and skin and bright areas toward orange, so the people stand out sharply from the background.

  168. Color & FinishingSelective Color

    Turn the picture black and white and keep only one color or one object in its original color, to hold the viewer's eye there.

  169. Color & FinishingChromatic Aberration / RGB Split

    Shift the red, green, and blue channels slightly out of line, so color fringes appear along the edges, like a lens flaw or a digital error.

  170. Color & FinishingVideo Scopes: Waveform / Vectorscope

    Show brightness and color as graphs, so you set exposure and color without being fooled by your eyes or your monitor. The waveform shows the brightness distribution, and the vectorscope shows hue and saturation.

  171. Export & SpecsResolution: Draft to Final

    Check quickly at a low resolution, then make only the cuts that pass at the final resolution, to save credits and time.

  172. Export & SpecsColor Space / BT.709

    Put a tag on the file saying "this video was made in BT.709 color," so the color and brightness don't look different from player to player.

  173. Export & SpecsSafe Area

    Keep text, logos, and faces inside the area where screen edges or platform buttons won't cover them.

  174. Export & SpecsHDR Video

    Capture very bright light and deep shadows together, so sunlight, neon, and flames look dazzlingly real on HDR-capable screens.

  175. Export & SpecsDeflicker

    When brightness rises and falls slightly from frame to frame and the picture flickers, even it out using the average brightness of several frames.

  176. Export & SpecsPan and Scan / Reframe

    When you change a wide picture to a narrow ratio like vertical or square, move the crop window toward the subject so the important parts stay in the frame.

  177. Export & SpecsClosed Captions / SRT

    Upload captions as a separate file instead of burning them into the picture, so viewers can turn them on and off or choose a language.